By Icy Oshino @ Tonberry
Start the mechanics by locating the warrior knight. He will always spawn at a cardinal. This will be the reference point for movement (new North). In this example he will spawn at C
Slide 1
- Looking at the warrior knight and make 2 lines paralleled to him.
- 4 people will be marked with doom and 4 with nothing. This will be random so switch sides if necessary to have 4 doom player will be near to him and 4 non-doom players will be further away from him
Slide 2:
- Two most outers with doom will stand on the 2 intercard closest to the knight.
- Two inners with doom will stand on the 2 safe cardinals, but stay further inside to make room
- Two most outer non-doom will stand on the 2 intercards furthest away from the knight, and stand on the edge of the arena
- Two non-doom inners will stand on the 2 safe cardinals, on the edge of the arena.
- Sequence of mechanics will happen at once:
- Thunder AoE on all non-doom players that leaves a cleanse puddle on the ground for all the doom player.
- The dragons will start diving in the exact configuration, relative to the warrior knight.
- Twisters will be placed on everyone during the dives, so move after the dives to dodge
- The warrior knight will start doing the earthwaves. Depends on where you are after dodging twisters. If you are closer to him, move in after the 2nd wave, if you are further away, move in after the 3rd wave.
Slide 3
- The warrior knight will teleport to the middle, ready to cast knock-back
- The cardinal with 2 cleanse puddles will be come the new N/S, in this case, marker A and 1
- PlayStation markers will be put on every player like P1, but with fixed properties.
- 2 players with Circles with ALWAYS have doom, so they both takes the north and south spots that contains cleanse puddles, in this case marker A and 1
- Players with Triangles and Squares, in each will have 1 doom and 1 non-doom, so the doom player of Triangles will take South West and the doom player of Squares will take North West (2 and 4 in this case).
- 2 players with X marks will never have doom, so they take the other cardinal spots.
- The double gazes from P2 will return here. Remember to look away from both of these before getting kb
Slide 4:
- The kb and gazes will go off at the same time. If it's done correct then all the PlayStation chains will break. All doom players will be kb into the cleanse puddles to resolve the mechanics.
- Remember to always try to move to break the chains/go to your cleanse puddles if somehow the kb are not in the right angles.
Start the mechanics by locating the warrior knight. He will always spawn at a cardinal. This will be the reference point for movement (new North). In this example he will spawn at C
Slide 1
- Looking at the warrior knight and make 2 lines paralleled to him.
- 4 people will be marked with doom and 4 with nothing. This will be random so switch sides if necessary to have 4 doom player will be near to him and 4 non-doom players will be further away from him
Slide 2:
- Two most outers with doom will stand on the 2 intercard closest to the knight.
- Two inners with doom will stand on the 2 safe cardinals, but stay further inside to make room
- Two most outer non-doom will stand on the 2 intercards furthest away from the knight, and stand on the edge of the arena
- Two non-doom inners will stand on the 2 safe cardinals, on the edge of the arena.
- Sequence of mechanics will happen at once:
- Thunder AoE on all non-doom players that leaves a cleanse puddle on the ground for all the doom player.
- The dragons will start diving in the exact configuration, relative to the warrior knight.
- Twisters will be placed on everyone during the dives, so move after the dives to dodge
- The warrior knight will start doing the earthwaves. Depends on where you are after dodging twisters. If you are closer to him, move in after the 2nd wave, if you are further away, move in after the 3rd wave.
Slide 3
- The warrior knight will teleport to the middle, ready to cast knock-back
- The cardinal with 2 cleanse puddles will be come the new N/S, in this case, marker A and 1
- PlayStation markers will be put on every player like P1, but with fixed properties.
- 2 players with Circles with ALWAYS have doom, so they both takes the north and south spots that contains cleanse puddles, in this case marker A and 1
- Players with Triangles and Squares, in each will have 1 doom and 1 non-doom, so the doom player of Triangles will take South West and the doom player of Squares will take North West (2 and 4 in this case).
- 2 players with X marks will never have doom, so they take the other cardinal spots.
- The double gazes from P2 will return here. Remember to look away from both of these before getting kb
Slide 4:
- The kb and gazes will go off at the same time. If it's done correct then all the PlayStation chains will break. All doom players will be kb into the cleanse puddles to resolve the mechanics.
- Remember to always try to move to break the chains/go to your cleanse puddles if somehow the kb are not in the right angles.