unnamedArena - FFXIV
Look for 5 and 7 to start. Move there as a safe spot. In this strat, you can ignore CW/CCW and just focus on where he jumps to grab towers.

4 Players get numbers: 2 - 4 - 6 - 8
4 'blank ' players will get giant aoe (defamation type aoe) indicated by a blue prey.

"BRAINDEAD"(take that with a grain of salt)/JP/Intercard Strat:
Defamations: Place AOE between 1/3 for first two defamations. Then between 5/7 for the second pair, making sure to swap out.
Nothing: stand on 2nd ring between 5/7 and 1/3 respectively until you have to do something (run out for defam, run to wall for kick, run to tower etc.)

Numbers: Do your mechanic on one half, swapping midway through.
Kicks go inbetween 5/7 and 1/3 respectively.
Towers should take their towers opposite 1 to 7, in the order: 6 - 8 - 2 - 4

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POVs/Original Strat/Images:
https://www.youtube.com/watch?v=5Dvw9XOUlmE&ab_channel=%E3%81%93%E3%81%93%E5%A4%8F
https://twitter.com/SianGreib6/status/1663568402496262144
https://twitter.com/PhoenixFF14Blog/status/1663579730719932416?cxt=HHwWgIDQke-8nJYuAAAA
https://imgur.com/a/UJkGXk6

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Why this strat?
Less thinking for numbers. Numbers hard in pf. Numbers have a mechanic here.
However more thinking for defamation even though they don't need to do anything except run tf away.

Don't be fooled, this still requires thinking just...less room for error (hopefully) for numbers missing towers/etc.

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TIP:
Jump up and down if you're not sure you're defamation.
Use Sprint.

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Change Log:
Updated: 31/05/2023 - added tips, alternative names (why so many?)